Gigashark

Walk animation

Idle animation

Attack animation

Concept by Ryanna Kim

Concept by Ryanna Kim

ZBrush sculpt

ZBrush sculpt

Gigashark

Character concept I was given to work from while working on Mutant Forge. I modeled a block out in Maya, sculpted in ZBrush, retopologized in Maya or TopoGun, and then textured in Substance Painter and 3DCoat. Rig and animation by my supervisor, Mathias Takacs. Concept by Ryanna Kim.

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