A character I created for a Character Creation for Video Games class from CGMA that I took this past winter. Big thank you to Guillaume Mahieu for all his feedback while he was teaching the class. Hand pose inspired by this awesome Azula concept redesign, done by Oviya Vendan: https://www.artstation.com/artwork/B198dz
She's a tiefling warlock, partly inspired by my best friend's DND character, but also my love of Baldur's Gate 3. I wanted her to look powerful, confident, and nonchalant. High poly sculpt done in ZBrush, retopologized and UV'd in Maya, textured in Substance Painter and Photoshop, rigged and posed in Maya, rendered in Marmoset, touched up in Photoshop.