Tiefling Warlock
A-Pose renders, front and back

A-Pose renders, front and back

Early body blockout

Early body blockout

Quick paint-over concept I did for the armor, which I made minor tweaks to in the modeling and sculpting

Quick paint-over concept I did for the armor, which I made minor tweaks to in the modeling and sculpting

Alternate tint to the VFX to make it fiery

Alternate tint to the VFX to make it fiery

Alternate VFX tint again

Alternate VFX tint again

Tiefling Warlock

A character I created for a Character Creation for Video Games class from CGMA that I took this past winter. Big thank you to Guillaume Mahieu for all his feedback while he was teaching the class. Hand pose inspired by this awesome Azula concept redesign, done by Oviya Vendan: https://www.artstation.com/artwork/B198dz

She's a tiefling warlock, partly inspired by my best friend's DND character, but also my love of Baldur's Gate 3. I wanted her to look powerful, confident, and nonchalant. High poly sculpt done in ZBrush, retopologized and UV'd in Maya, textured in Substance Painter and Photoshop, rigged and posed in Maya, rendered in Marmoset, touched up in Photoshop.

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